Knave is a great OSR-style RPG. However, I personally dislike tracking individual minor items. So, based on the Usage Die from the Black Hack, I came up with the following rules for an Equipment Die subsystem.
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instead of tracking individual equipment, track one abstracted unit (βEquipment Dieβ)
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it fills up slots in your inventory, like a normal item
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you being play with however many slots you want, paying 50 cp / slot (the Knave standard is copper, remember)
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whenever you want to get something out of your backpack, you roll
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1d6, if the item is common and you most likely have thought to bring it (rope, bedroll, torches)
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2d6, if the item is rare and you might have it (lockpicks, bear trap)
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3d6, if the item is unusual and you most likely didnβt think to bring it (the rare herbs required to neutralize the poison of an exotic spider)
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you reduce the number of slots by the number of 1s rolled
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in fiction, this can be interpreted as you losing items as youβre digging into your messy backpack
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or you have to combine and sacrifice several other items to juryrig what you need (MacGiver style)
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you get what you need if you have at least one slot left
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you can replenish slots in a civilized location, paying 50cp/slot
Thatβs all!
I came up with this for my own solo Knave campaign. I am not a fan of keeping track of individual minor items. Some people are. For those, carry on and ignore this post :)
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