This is an experiment with Silent Legions and starting from a map. Iβm also going to be using Emmy Allenβs one-roll combat rules here
I also use damage scaling.
- x2 damage outgoing from party
- /2 damage incoming to party
Stumbled across this map. I immediately felt inspired to start a noir / modern horror game.
Map
Characters
Stored in this GSheet:
Info
https://docs.google.com/spreadsheets/d/13av2RI7lxkNWC_UNOHRMMaoOr3sSqghGeppTC7Uug6M/edit?usp=sharing
SCENE 1
Chaos is 4.
We arrive at a warehouse on the outskirts of the city.
Why are we here?
π² ^Mythic2CharactersMotivations: Protect Meaning (action): HARM (of) OPPOSITION
We are here because we were hired to protect someone.
We find a trail of blood.
We trace it to a container.
Is our patron insde
Fate check (50/50): NO event - NPC ACTS - CREATE (of) PLANS Picking character⦠NEW picked from list characters.
UNE character: Character: identity: CURIOUS JOURNEYMAN power: COMPARABLE motives: . ACQUIRE INTELLIGENCE . PUBLICIZE NEW_RELIGIONS . ROB GREED
Inside is a bleeding man. He is a journalist. βI specialize in the weird. Patrick, scientist at corporation- hired me to come here. He was going to show somethingβ
This is Stilton Miter, journalist of the weird
βWhat happened here?β
Does he trust us?
π² 2d6+1 -> [3, 5]+1 -> 9 YES
βThey attacked Patrick and knifed me.β
We see he is bleeding.
βThey took him insideβ he says, and then runs away. βGood luck!β
We sneak around to peer inside the window.
Info
Sneak is successful.
Inside:
Meaning (description): FEROCIOUSLY SMELLY
Thatβs β¦. perfect.
Inside we see a warehouse of massive containers, with a strong pungent smell.
enemies?
4 or 3
Fate check (likely): YES
We see the scientist, Patrick. He is tied to a chair and being beaten by one of the thugs.
βWhat did you say to the reporter?β
Turns out, the scientist hired the reporter and us to come here so he can show us the corporationβs warehouse (this warehouse) and its illegal science experiments. The thugs captured him and are now beating him.
The scientist finally confesses and says that we (Bobbie and Thomas) are expected to arrive now.
One of the thugs begins patrolling the area.
Does he come outside?
Fate check (has to be): EXTREME YES event - REMOTE - INQUIRE (of) A_BURDEN
The thug exits the backdoor. Bobbie sets up an ambush to whack him over the head.
Ambush
10 yes
whack over the head 3 fails
The thug is hit over the head but doesnβt pass out. He instead turns around and rushes Bobbie. Thomas steps out from behind the corner and attempts to backstab him.
does the scream of the thug alert the others inside?
Fate check (unlikely): NO
backstab
10 yes
the thug bleeds out and dies.
Madness from Violence.
π² 20 /D20 thatβs max! yikes!
Thomas is a delicate scholar, he didnβt expect to stab and murder someone this evening.
Thomas stabs the thug in the ribs. As the man crumbles to a fetal position and perishes, Thomas is in a state of shock. Bobbie snaps him out of it
βWe have to get that man out of there!β
COMBAT
using the one roll approach
their side
- 1 highest hit die
- 1 because outnumbered
- 1 own lair
our side
- surprise
- flanking
- trap
We first try to flank them.
Stealth to flank
7 yes
Bobbie moves around them to strike from the other side, from the dark.
trap?
π² 2d6 -> [3, 4]- -> 7 yes
Bobbie also sets up a bucket of bricks to fall on a thug if they chase them into one of the corners.
Info
them π² 3 /D6 vs π² 3 /D6 tie!
The fight is bloody and quick. Two thugs chase Bobbie into the corner. The bucket hits one, taking him out. The other knocks the wind out of the chain-smoking PIβs lungs.
RULES
The other thug jumps me, but Thomas stabs him. Thomas is still in shock due to the earlier violent episode. In his absent-minded state, he loses control and lashes out at the man, cutting his face. He runs away.
damage
Thomas, worst save 16 β π² 3 /D20 failed β takes 3 damage β 1 damage Bobbie, worse save 16 β π² 8 /D20 β takes 8 damage β 4 damage
Thomas then helps Bobbie take out the final thug, but notices he is deeply bleeding from a gut wound. I help him up.
We barely get the scientist out of there while the thugs recover. We flee the warehouse as the thugs also flee to their car and one calls for backup (or a boss?)
We try to hide in a dark alley while the heat dissipates.
Info
π² 2d6+2 -> [1, 6]+2 -> 9
The thugs scour the neighborhood to find us, but we hide in a dumpster with the scientist. We wait there for a few hours.
We then get to our car, and drive to our office.
Upcoming⦠talking with the scientist, Patrick, about what he knows!
Map at the fight scene